Leonard Ritter
Welcome to my portfolio site, an aggregate of biographical details. Questions? Drop me a mail.
Games
Software
- Developing Scopes, a systems programming language (2016 - ?)
- Developing Tukan, a game engine implemented in Scopes
- Developed None, a programming language based on Lua/Terra
- Developed Beige (2012 - 2016), a Python-based 3D game engine, along several CFFI based bindings for PyPy:
- Developed Bottleship (2011), a creative gaming oriented website
- Developed Datenwerk (2011), a generic purpose cross-platform document object model library
- Developed Jacker (2010), a MIDI tracker/sequencer for the JACK audio ecosystem
- Developed Aldrin (2007-2009), an ambitious clone of the Jeskola Buzz music sequencer for Linux
- Released mentalmilestones (2004), a music disk with 3D animated ambient graphics and prose
Sites
Creative Work
- Successfully raised money through crowdfunding in 2010 to produce the 11th paniq album, Beyond Good and Evil
- Demo/Music Video: Masagin (2008) [DB entry at pouet.net], ranked first place at Breakpoint 2008, four scene.org award nominations
- Demo/Music Video: Die Ewigkeit Schmerzt (2006) [DB entry at pouet.net], ranked first place at Evoke 2006, two scene.org award nominations
- Demo/Music Video: Theta (2004) [DB entry at pouet.net], won second place at The Ultimate Meeting 2004.
- Demo/Music Video: Zeitmaschine (2003) [DB entry at pouet.net], won first place at The Ultimate Meeting 2003.
- Electronic music studio act paniq since 1998, 12 albums, all music available for free online
- Designed official icon set for QuArK (initially written by Armin Rigo) in 1999
Biography
- Born 1980 and raised in Frankfurt/Main, Germany
- Began programming in 1989, using GW-BASIC
- Began composing electronic music in 1992, using Cubase ST
- Became active in the Demoscene in 1997 using the handle paniq
- Other programming languages encountered on the way:
- Other major music programs encountered on the way:
- Began releasing creative work under Creative Commons license from 2003 on
- Entered professional work life in 2003, employed as UI developer
- Switched from Windows to Linux as primary computing platform in 2005 almost exclusively
- Picked up skills in Inkscape, which has become a permanent companion in my creative work
- Visited the Linux Audio Conference at the TU Berlin in 2007
- Moved to Hamburg, Germany in 2007 to work as game developer
- Moved to Dresden, Germany in 2011 to work in research & development
- Married Sylvia Ritter in 2011
- Co-founded Duangle with Sylvia Ritter in 2012
- Began to work on our first computer game full time in 2013